So much pleasure playing Dex! With a story that could have been written by David Icke himself. At first, I hated the "hacking" parts as much as I loved the "real life" game part. After all, those hacking cessions are just some arcade action game feeling like a pub gaming machine from the 80s. But I have come to enjoy this to, after forcing myself to put experience points into hacking talents. The art, the writing, the gameplay... All a real work of love and talent from intelligent devs. Bravo!
... and catch up with myself just before buying the game, I'd intervene: - Stop! Are you sure you want to spend your money on it? - Naturally, I am! Turn-based combat, RPGs feeling, lovely graphisms, exciting combat maps, Grimrock's team, that's all I love. What's the problem with you... I mean, with me... Did you get a screw loose during time-travel? - Nah... Just wanted to tell you... I mean, me... this: Timed missions, infinitely spawning enemies, single and scripted way of finishing fights, uncustomizable characters, story that could be written on the back of a post-stamp and still leave room for illustration, unbearable annoying music, and difficulty balance that reminds you every second that it's unfair to be born. - You're kidding me? - ... - You're not kidding me. Wow! Thanks for the warning. - Right. Back to the future now. Don't drink the money you won't spend on the game, it's me who gets the hangover, you know.